Deathspank studio8/26/2023 ![]() ![]() Personally I’m really proud of Swarm – it’s been a long time coming, getting it done. The Swarmites have a sort of weird negative appeal, so charmless they're charming. We’re just putting it into submission with Microsoft and Sony right now. Thirsty for more? Never fear – here’s Joel DeYoung, Hothead’s director of technology and Swarm producer. The Swarmites run and jump like Mario and his ilk, but you can also cluster the group together by squeezing one trigger or spread them out by pulling on the other, depending on whether you want to minimise or maximise casualties. It’s a strange, arresting proposition, presenting classic, pixel-precise platforming conumdrums in a whole new light, as you struggle to keep your army permanently on the brink of complete obliteration. You don’t just get points by collecting stuff, though – you can also haul ‘em in by casually murdering surplus Swarmites – tipping them off ledges into pools of lava, miring them in toxic gas or cramming them into air intakes, among other things. Traversing a hellish industrial landscape, the brood must reclaim blobs of DNA – or in other words, points – to spread their parent’s influence, unlocking new levels. Hothead’s downloadable oddity Swarm induces ferocious mental somersaults straight off the bat by asking that players both destroy and preserve, beginning each level with 50 chubby, docile blue Swarmites under their command and attempting to finish with just the one.Ĭontrolled as a group, the Swarmites are the offspring of a rather larger and less personable alien lifeform known only as “Momma”. ![]() In some games, the idea is to destroy, in others, to preserve. ![]()
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